Crafting a Blockchain in Go and Rust: A Comparative Journey — Blocks and Transactions [Part 2]And making it all deterministic…Sep 1, 2024Sep 1, 2024
Published inThe Polyglot ProgrammerCrafting a Blockchain in Go and Rust: A Comparative Journey — Private keys, Public Keys and…Setting up the baseAug 16, 2024Aug 16, 2024
Published inThe Polyglot ProgrammerCrafting a Blockchain in Go and Rust: A Comparative Journey — Introduction and Overview [Part 0]No you did not misread the title and also no the title is not a clickbait title to get you to click. This is just one of those ideas that…Aug 8, 2024Aug 8, 2024
Published inThe Polyglot ProgrammerMastering Smart Pointers in C++unique_ptr, shared_ptr, and weak_ptrApr 12, 20233Apr 12, 20233
Published inThe Polyglot ProgrammerAccess Modifiers in C# for Unity Game DevelopmentWhat are they and how to use it?Mar 30, 20231Mar 30, 20231
Published inThe Polyglot ProgrammerRust on Kubernetes: A Beginner’s Guide to Developing and Deploying Rust ApplicationsRust is a powerful and safe systems programming language that has been gaining popularity among developers due to its emphasis on safety…Mar 26, 20231Mar 26, 20231
Published inThe Polyglot ProgrammerSwitching From C++ to RustA Practical ApproachMar 23, 20232Mar 23, 20232
Published inThe Polyglot ProgrammerGodot for Unity DevelopersKey concepts explained!Mar 20, 2023Mar 20, 2023
Published inThe Polyglot ProgrammerGodot Engine 4.0 vs Unity: A Comprehensive Comparison of Game EnginesWhat is the best game engine for you?Mar 18, 20231Mar 18, 20231
Published inThe Polyglot ProgrammerC++ or Blueprints: pros and cons, when to use one or the other?Ever since my first contact with Unreal Engine I have been asked this question: When do you use C++ or Blueprints? Which one is better…Nov 25, 20222Nov 25, 20222